Close Up

3 December 2017: Edge of Frame: After Nature

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Tickets: £10 / £8 conc. / £6 Close-Up members
Box Office: 02037847970

After Nature is a two-part programme featuring works engaged with ideas of technology and the environment. In Part One a selection of films respond to man-made waste, disasters and ecological catastrophe. Part Two explores ideas of landscape and technology, and the merging of the real and the virtual, with works combining CG animation, live action and found footage.


Programme 1: After Nature I

Wasteland no. 1: Ardent, Verdant
Jodie Mack
2017 | 4 min | Colour | 16mm

A eulogy for wasted potential sends the out of date to the out of body: trash to treasure. An appetite for destruction charts the product life cycle, interrupting the horizon through an intersection of perspectives.

Fragments
Naoyuki Tsuji
2016 | 8 min | B/W | 16mm

"This work is based on Chapter One of Hans Christian Andersen’s The Snow Queen. The original text depicts a disaster brought about tools and technology. There is a connection between this theme and nuclear power plant accident that occurred in Japan in 2011. I at-tempted to create a new form of animation film through an interleaving depiction of the original story and a real accident." – Naoyuki Tsuji

Mountain Castle Mountain Flower Plastic
Annapurna Kumar
2017 | 3 min | Colour | Digital

Small pieces of information can be stored separately within a shared container. The most efficient containers can store multiple pieces of information in the same location, intersecting from different angles.

Big Surf
Brian Smee
2017 | 8 min | Colour | Digital

March 12th, 1928: The sound a horse makes as it's drowning.

Glass Gardens
Lisa Crafts
1982 | 7 min | B/W | Digital

An animated allegory of the role creativity plays in the survival of the human spirit. The protagonist wanders the dystopian ruins of a consumer culture, gathering relics, and creating new works.

Everything
David O’Reilly
2017 | 11 min | Colour | Digital

Originating from O’Reilly’s critically acclaimed procedural video game of the same name, Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe. Narrated by British philosopher Alan Watts.

2012
Makino Takashi
2012 | 30 min | Colour | Digital

2012 developed almost subconsciously and marks a transitional year. Originally a live performance, 2012 ultimately congealed into a film with a new dynamic by switching from analogue to digital.


Programme 2: After Nature II

Sea
Kim Laughton
2016 | 3 min | Colour | Digital

Strange occurrences at the sea front.

Sitting in Darkness
Graeme Arnfield
2015 | 15’30 min | Colour | Digital

Out of the darkness a sound emerges. It echoes and drones. Terrified people take to the streets in search of its source. Sitting in Darkness explores the circulation, spectatorship and undeclared politics of contemporary networked images.

The Mess
Peter Burr
2016 | 14 min | Colour & B/W | Digital

A journey to the threshold of a utopian labyrinth. We follow the perspective of a solitary woman who descends into an abandoned subterranean arcology.

Speculations
Ben Balcom
2016 | 17’30 min | Colour | Digital

There is no way to begin. This catalogue of passing encounters traces the feelings imprinted onto a city’s architecture. Some of these people we used to meet at random, perhaps while we were out working or walking. They talk about making their way through this precarious place. Most of them are gone now. The city soaks them up.

Time We Have
Sara Ludy
2017 | 6 min | Colour | Digital

A vision of a dreamland in decay, where a journey to a brighter future takes place. This work was commissioned by Steve Hauschildt for his album Strands. 

Arrábida
Tinne Zenner
2017 | 16 min | Colour | 16mm

A film centred on the production of landscape and concrete in the Arrábida Natural Park, Portugal. The film merges 16mm footage shot in the area of Arrábida with 3D animation of the topographic landscape as an equal analogue layer. Há só uma terra. There is only one earth.